INFANTRY:

Machine Gun Infantry: standard light infantry 
[ATREIDES, PAPACY]
Shotgun Infantry: much cheaper and able to spread damage, but shorter range. Can't prone.
[HARKONNEN, ALIVERSO]
Rifle Infantry: more damage, range and movement speed, but more expensive and slower rate of fire
[ORDOS, LAURO]
Tremend Ambusher: standard light infantry with limited stealth but less hitpoints. Pass through cliffs (no stealth there)
[TREMEND]

Trooper: standard trooper (all trooper are also able to hit air units)
[ATREIDES, LAURO, TREMEND]
Laser Trooper: cheaper, faster and more accurate trooper but with poor range and damage
[ORDOS, PAPACY]
Combat Trooper: more damage, hitpoints and more effective against infantry but more expensive and slower rate of fire
[HARKONNEN, PAPACY]

Engineer: able to capture buildings and husks. Very slow and expensive.
[HARKONNEN, ORDOS, ALIVERSO, LAURO, PAPACY, TREMEND]
Medic: an improved Engineer with faster movement and able to heal infantry.
[ATREIDES]
Thumper: artillery infantry armed with mortal (same range of siege tank but very slow projectile). Attract sandcats when deployed
[TREMEND]

Nineman: instant grown soldier. Free. Slow, can't prone, very low health, inaccurate. Can be produced in construction yard too.
[ATREIDES]
Sardaukar: elite infantry, slow self-healing
[LAURO]
Swiss Guard: grenadier that hurl holy grenades who doesn't harm your allies (they even give a very small heal)
[PAPACY]
Tremend Commando: stealth elite infantry. Pass through cliffs (no stealth there)
[TREMEND]

Sardaukar Centurion: elite infantry with spread attack against infantry and impressive regeneration skill. Crush infantry.
[LAURO] - Palace Power
Saboteur: fast infantry with limited stealth and demolish skill
[ORDOS] - Palace Power


LIGHT VEHICLES

Trike: standard recon car good vs infantry only
[HARKONNEN, ALIVERSO, LAURO, PAPACY, TREMEND]
Jeep: a cheaper but slower and weaker trike
[ATREIDES]
Raider: faster and sturdier trike with 50% chance of deflect missiles, but also more expensive, can pass through cliffs
[ORDOS]
Secret Service Bike: stealth bike with improved attack and range but very frail
[ALIVERSO]
Rocket Quad: missile recon car
[ORDOS, ALIVERSO, LAURO, PAPACY]
Dune Buggy: a sturdier but slower Rocket Quad can pass through cliffs
[ATREIDES, HARKONNEN,TREMEND]
Missile Quad: long ranged quad can hit and run better than missile tank but lower firepower
[ALIVERSO, LAURO, PAPACY, TREMEND]


HEAVY VEHICLES

Medium Tank: standard tank
[ATREIDES, ALIVERSO, PAPACY]
Combat Tank: better range, attack and armor but more expensive and much slower
[HARKONNEN]
Plasma Tank: a faster tank with an accurate beam. Slow self-healing. More expensive and weaker armor.
[ORDOS]
Scrap Tank: cheaper but slower and weaker. Doesn't generate husk. Can't be ordered on starport.
[TREMEND]
Laser Tank: very long range but weaker armor
[LAURO]
Siege Tank: artillery effective against infantry
[ATREIDES, HARKONNEN, ORDOS, ALIVERSO]
Artillery Tank: a long ranged siege tank with less firepower and a very slow bullet
[ATREIDES, HARKONNEN, ORDOS, ALIVERSO, LAURO]
Missile Tank: Anti-building and anti-tank with great range (does +25% damage against tanks compared to vanilla)
[ATREIDES, HARKONNEN, ALIVERSO]

Decoy Tank: a fake medium tank
[ALIVERSO]
Devastator: powerful tank with self-healing but with short range and slow movement
[HARKONNEN]
Sonic Tank: powerful tank with wave attack, weak against infantry but does only 25% friendly damage and can target air units
[ATREIDES]
Deviator: tank able to convert other vehicles
[ORDOS]
Tower Tank: extremely durable tank with good range but very slow movement, expecially on sand
[ALIVERSO]


AIRCRAFT

Light Bomber: bomber with very short sight deal good damage only against infantry and buildings
[ATREIDES, HARKONNEN, ALIVERSO]
Bomberverso: slow bomber that deploy a single powerful bomb
[ALIVERSO] - Palace Power
Platypus: small air units with rockets effective against tanks and other air units
[ATREIDES] - Palace Power


BUILDINGS

Laser Turret: fire faster and it is more accurate than Rocket Turret but it also more expensive and less sturdy
[PAPACY]


SUPERWEAPONS

Death Hand: giant missile
[HARKONNEN] - Palace Power
Airstrike: Air units will attack for a limited time
[ATREIDES]
Tamed Sandcat: Attack infantry too and has 25% chance to disappear after eating. Still non controllable and less sturdy than wild version.
[TREMEND] - Palace Power
Miracle: make a group of units invulnerable and faster to move and gaining experience for 20 seconds
[PAPACY] - Palace Power
Excommunication: make a group of units more vulnerable for 25 seconds
[PAPACY] - Palace Power
Imperial Charge: make Sardaukar faster and more lethal for 25 seconds
[LAURO] - Palace Power